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Sunday, November 21, 2010

TYPES OF MONITERS

A cathode ray tube or CRT, is traditionally used in most computer monitors and the advent of plasma screens, LCD, DLP, OLED displays, and other technologies. As a result of CRT technology, computer monitors continue to be referred to as "The Tube". A CRT works by moving an electron beam back and forth across the back of the screen. Each time the beam makes a pass across the screen, it lights up phosphor dots on the inside of the glass tube, thereby illuminating the active portions of the screen. By drawing many such lines from the top to the bottom of the screen, it creates an entire screenful of images.
A Liquid crystal display (LCD) is a thin, flat display device made up of any number of color or monochrome pixels arrayed in front of a light source or reflector. It uses very small amounts of electric power, and is therefore suitable for use in battery-powered electronic devices.
A plasma display is an emissive flat panel display where light is created by phosphors excited by a plasma discharge between two flat panels of glass. The gas discharge contains no mercury a mixture of noble gases (neon and xenon) is used instead. This gas mixture is inert and entirely harmless.
The glass panels seem to be vacuum sealed, because when they are broken the plasma breaks up, seemingly from the addition of air to the space.
Surface-conduction electron-emitter display (SED) is a flat-panel, high-resolution display. Some SEDs have a diagonal measurement exceeding one meter (approximately 40 inches). 
The SED consists of an array of electron emitters and a layer of phosphor, separated by a small space from which all the air has been evacuated. Each electron emitter represents one pixel. The SED requires no electron-beam focusing, and operates at a much lower voltage than a CRT. The brightness and contrast compare favorably with high-end CRTs. Prototype electron emitters have been developed with diameters of a few nanometers. SED technology can offer unprecedented image resolution.
Digital Light Processing (DLP) is a technology used in projectors and video projectors. In DLP projectors, the image is created by microscopically small mirrors laid out in a matrix on a semiconductor chip, known as a Digital Micromirror Device (DMD). Each mirror represents one pixel in the projected image. The number of mirrors corresponds to the resolution of the projected image: 800x600, 1024x768, 1280x720, and 1920x1080 (HDTV) matrices are some common DMD sizes. These mirrors can be repositioned rapidly to reflect light either through the lens or on to a heat sink.
An organic light-emitting diode (OLED) is a thin-film light-emitting diode(LED) in which the emissive layer is an organic compound OLED technology is intended primarily as picture elements in practical display devices. These devices promise to be much less costly to fabricate than traditional LCD displays. When the emissive electroluminescent layer is polymeric, varying amounts of OLEDs can be deposited in rows and columns on a screen using simple "printing" methods to create a graphical color display, for use as computer displays, portable system screens, and in advertising and information board applications. OLED may also be used in lighting devices. OLEDs are available as distributed sources while the inorganic LEDs are point sources of light.

MONITERS

CRT Monitors
Sort for cathode-ray tubes, CRT monitors were the only choice consumers had for monitor technology for many years. Cathode ray tube (CRT) technology has been in use for more than 100 years, and is found in most televisions and computer monitors. A CRT works by moving an electron beam back and forth across the back of the screen. Each time the beam makes a pass across the screen, it lights up phosphor dots on the inside of the glass tube, thereby illuminating the active portions of the screen. By drawing many such lines from the top to the bottom of the screen, it creates an entire screen of images.

LCD/Flat panel Monitors
Short for liquid crystal display, LCD technology can be found in digital watches and computer monitors. LCD displays use two sheets of polarizing material with a liquid crystal solution between them. An electric current passed through the liquid causes the crystals to align so that light cannot pass through them. Each crystal, therefore, is like a shutter, either allowing light to pass through or blocking the light. Color LCD displays use two basic techniques for producing color: Passive matrix is the less expensive of the two technologies. The other technology, called thin film transistor (TFT) or active-matrix, produces color images that are as sharp as traditional CRT displays, but the technology is expensive.
CRT vs. LCD - The Pros and Cons of Each

Resolution & Viewing Quality
Resolution on a CRT is flexible and a newer model will provide you with viewing resolutions of up to 1600 by 1200 and higher, whereas on an LCD the resolution is fixed within each monitor (called a native resolution). The resolution on an LCD can be changed, but if you're running it at a resolution other than its native resolution you will notice a drop in performance or quality.
Both types of monitors (newer models) provide bright and vibrant color display. However, LCDs cannot display the maximum color range that a CRT can. In terms of image sharpness, when an LCD is running at its native resolution the picture quality is perfectly sharp. On a CRT the sharpness of the picture can be blemished by soft edges or a flawed focus.
A CRT monitor can be viewed from almost any angle, but with an LCD this is often a problem. When you use an LCD, your view changes as you move different angles and distances away from the monitor. At some odd angles, you may notice the picture fade, and possibly look as if it will disappear from view.
Refresh Rate
Some users of a CRT may notice a bit of an annoying flicker, which is an inherent trait based on a CRTs physical components. Today's graphics cards, however, can provide a high refresh rate signal to the CRT to get rid of this otherwise annoying problem. LCDs are flicker-free and as such the refresh rate isn't an important issue with LCDs.

Dot Pitch
Dot pitch refers to the space between the pixels that make up the images on your screen, and is measured in millimeters. The less space between pixels, the better the image quality. On either type of monitor, smaller dot pitch is better and you're going to want to look at something in the 0.26 mm dot pitch or smaller range.
Screen (viewable) Size
Most people today tend to look at a 17-inch CRT or bigger monitor. When you purchase a 17-inch CRT monitor, you usually get 16.1 inches or a bit more of actual viewing area, depending on the brand and manufacturer of a specific CRT. The difference between the "monitor size" and the "view area" is due to the large bulky frame of a CRT. If you purchase a 17" LCD monitor, you actually get a full 17" viewable area, or very close to a 17".
Physical Size
There is no denying that an LCD wins in terms of its physical size and the space it needs. CRT monitors are big, bulky and heavy. They are not a good choice if you're working with limited desk space, or need to move the monitor around (for some odd reason) between computers. An LCD on the other hand is small, compact and lightweight. LCDs are thin, take up far less space and are easy to move around. An average 17-inch CRT monitor could be upwards of 40 pounds, while a 17&-inch LCD would weigh in at around 15 pounds.
Price
As an individual one-time purchase an LCD monitor is going to be more expensive. Throughout a lifetime, however, LCDs are cheaper as they are known to have a longer lifespan and also a lower power consumption. The cost of both technologies have come down over the past few years, and LCDs are reaching a point where smaller monitors are within many consumers' price range. You will pay more for a 17" LCD compared to a 17" CRT, but since the CRT's actual viewing size is smaller, it does bring the question of price back into proportion. Today, fewer CRT monitors are manufactured as the price on LCDs lowers and they become mainstream.

MOTHERBOARD

The motherboard serves to connect all of the parts of a computer together. The CPU, memory, hard drives, optical drives, video card, sound card and other ports and expansion cards all connect to the motherboard directly or via cables.


The motherboard can be thought of as the "back bone" of the computer.


The Motherboard is Also Known As:
mainboard, mobo (abbreviation), MB (abbreviation), system board, logic board


Important Motherboard Facts:
Motherboards, cases and power supplies all come in different sizes called form factors. All three must be compatible to work properly together.


Motherboards vary greatly in respect to the types of components they support. For example, each motherboard supports a single type of CPU and a short list of memory types. Additionally, some video cards, hard drives and other peripherals may not be compatible. The motherboard manufacturer should provide clear guidance on component compatibilities.

Popular Motherboard Manufacturers:
ASUS, AOpen, Intel, ABIT, MSI, Gigabyte, Biostar.












Motherboard Description:
The motherboard is mounted inside the case, opposite the most easily accessible side. It is securely attached via small screws through pre-drilled holes.


The front of the motherboard contains ports that all of the internal components connect to. A single socket/slot houses the CPU. Multiple slots allow for one or more memory modules to be attached. Other ports reside on the motherboard which allow the floppy drive, hard drive and optical drive to connect via ribbon cables. Small wires from the front of the computer case connect to the motherboard to allow the power, reset and LED lights to function. Power from the power supply is delivered to the motherboard by use of a specially designed port.

Also on the front of the motherboard are a number of peripheral card slots. These slots are where most video cards, sound cards and other expansion cards are connected to the motherboard.


On the left side of the motherboard (the side that faces the back end of the case) are a number of ports. These ports allow most of the computer's external peripherals to connect such as the monitor, printer, keyboard, mouse, speakers, phone line, network cable and more. Most motherboards also include USB and FireWire ports here that allow compatible devices to connect to your computer when you need them - devices like digital still and video cameras.


The motherboard and case are designed so that when peripheral cards are used, the sides of the cards fit just outside the back end, making their ports available for use.

KEYBOARD

Like the mouse, the keyboard is a means of interacting with your computer. You really only need to use the keyboard when you're typing text. Most of the keys on the keyboard are laid out like the keys on a typewriter. But there are some special keys like Esc (Escape), Ctrl (Control), and Alt (Alternate). There are also some keys across the top of the keyboard labeled F1, F2, F3, and so forth. Those are called the function keys, and the exact role they play depends on which program you happen to be using at the moment.
Most keyboards also have a numeric keypad with the keys laid out like the keys on a typical adding machine. If you're accustomed to using an adding machine, you might want to use the numeric keypad, rather than the numbers across the top of the keyboard, to type numbers. It doesn't really matter which keys you use. The numeric keypad is just there as a convenience to people who are accustomed to adding machines.



Most keyboards also contain a set of navigation keys. You can use the navigation keys to move around around through text on the screen. The navigation keys won't move the mouse pointer. Only the mouse moves the mouse pointer.
On smaller keyboards where space is limited, such as on a notebook computer, the navigation keys and numeric keypad might be one in the same. There will be a Num Lock key on the keypad. When the Num Lock key is "on", the numeric keypad keys type numbers. When the Num Lock key is "off", the navigation keys come into play. The Num Lock key acts as a toggle. Which is to say, when you tap it, it switches to the opposite state. For example, if Num Lock is on, tapping that key turns it off. If Num Lock is off, tapping that key turns Num Lock on.
                                      Combination Keystrokes (Shortcut keys)
Those mysterious Ctrl and Alt keys are often used in combination with other keys to perform some task. We often refer to these combination keystrokes as shortcut keys, because they provide an alternative to using the mouse to select menu options in programs. Shortcut keys are always expressed as:
key1+key2
where the idea is to hold down key1, tap key2, then release key1. For example, to press Ctrl+Esc hold down the Ctrl key (usually with your pinkie), tap the Esc key, then release the Ctrl key. To press Alt+F you hold down the Alt key, tap the letter F, then release the Alt key.

MOUSE

                                                                 The Mouse

Obviously you know how to use your mouse, since you must have used it to get here. But let's take a look at the facts and buzzwords anyway. Your mouse probably has at least two buttons on it. The button on the left is called the primary mouse button, the button on the right is called the secondary mouse buttonor just the right mouse button. I'll just refer to them as the left and right mouse buttons. Many mice have a small wheel between the two mouse buttons, as illustrated in Figure 3.

The idea is to rest your hand comfortably on the mouse, with your index finger touching (but not pressing on) the left mouse button. Then, as you move the mouse, the mouse pointer (the little arrow on the screen) moves in the same direction. When moving the mouse, try to keep the buttons aimed toward the monitor -- don't "twist" the mouse as that just makes it all the harder to control the position of the mouse pointer.
If you find yourself reaching too far to get the mouse pointer where you want it to be on the screen, just pick up the mouse, move it to where it's comfortable to hold it, and place it back down on the mousepad or desk. The buzzwords that describe how you use the mouse are as follows:
  • Point: To point to an item means to move the mouse pointer so that it's touching the item.
  • Click: Point to the item, then tap (press and release) the left mouse button.
  • Double-click: Point to the item, and tap the left mouse button twice in rapid succession - click-click as fast as you can.
  • Right-click: Point to the item, then tap the mouse button on the right.
  • Drag: Point to an item, then hold down the left mouse button as you move the mouse. To drop the item, release the left mouse button.
  • Right-drag: Point to an item, then hold down the right mouse button as you move the mouse. To drop the item, release the right mouse button.


HDD FLOPY RAM




The floppy drive and CD drive are often referred to as drives with removable media or removable drives for short, because you can remove whatever disk is currently in the drive, and replace it with another. Your computer's hard disk can store as much information as tens of thousands of floppy disks, so don't worry about running out of space on your hard disk any time soon. As a rule, you want to store everything you create or download on your hard disk. Use the floppy disks and CDs to send copies of files through the mail, or to make backup copies of important items.

                                       Random Access Memory (RAM)
There's too much "stuff" on your computer's hard disk to use it all at the same time. During the average session sitting at the computer, you'll probably use only a small amount of all that's available. The stuff you're working with at any given moment is stored in random access memory (often abbreviated RAM, and often called simply "memory"). The advantage using RAM to store whatever you're working on at the moment is that RAM is very fast. Much faster than any disk. For you, "fast" translates to less time waiting and more time being productive. 

So if RAM is so fast, why not put everything in it? Why have a hard disk at all? The answer to that lies in the fact that RAM is volatile. As soon as the computer is shut off, whether intentionally or by an accidental power outage, every thing in RAM disappears, just as quickly as a light bulb goes out when the plug is pulled. So you don't want to rely on RAM to hold everything. A disk, on the other hand, holds its information whether the power is on or off. 
                                                 The Hard Disk
All of the information that's "in your computer", so to speak, is stored on your computer's hard disk. You never see that actual hard disk because it's sealed inside a special housing and needs to stay that way. Unlike RAM, which is volatile, the hard disk can hold information forever -- with or without electricity. Most modern hard disks have tens of billions of bytes of storage space on them. Which, in English, means that you can create, save, and download files for months or years without using up all the storage space it provides.
In the unlikely event that you do manage to fill up your hard disk, Windows will start showing a little message on the screen that reads "You are running low on disk space" well in advance of any problems.  In fact, if that message appears, it won't until you're down to about 800 MB of free space. And 800 MB of empty space is equal to about 600 blank floppy disks. That's still plenty of room.

HARDWARE

Your PC (Personal Computer) is a system, consisting of many components. Some of those components, like Windows XP, and all your other programs, are software. The stuff you can actually see and touch, and would likely break if you threw it out a fifth-story window, is hardware.

Not everybody has exactly the same hardware. But those of you who have a desktop system, like the example shown in Figure 1, probably have most of the components shown in that same figure. Those of you with notebook computers probably have most of the same components. Only in your case the components are all integrated into a single book-sized portable unit.



The system unit is the actual computer; everything else is called a peripheral device. Your computer's system unit probably has at least one floppy disk drive, and one CD or DVD drive, into which you can insert floppy disks and CDs. There's another disk drive, called the hard disk inside the system unit, as shown in Figure 2. You can't remove that disk, or even see it. But it's there. And everything that's currently "in your computer" is actually stored on that hard disk. (We know this because there is no place else inside the computer where you can store information.